It has 2 fire modes, one that shoots single lazer shots in full auto and a more powerful charged shot but I prefer the first fire mode, even though it increases recoil. It's all futuristic looking and glows a pinkish purple color and like it's name suggests, shoots electrified energy shots like lazers and uses a battery as a magazine. The Killerwatt is essentially something that looks like it came straight out of Warframe or Destiny. That is why I've grown to love it, it helps make the earlier waves easier and helps you out until you can get a better gun. Unfortunately as I've mentioned though, it is weaker than the other guns on this list and starts becoming useless eventually but because of that I consider it to be the best weapon to buy first to help you out in the beginning and then sell once you're set up with a better gun. The Tommy guns recoil is also kind of stable so it makes taking down zeds easier and makes up for the weaker power. This makes it perfect to buy right at the beginning of the game when the scout rifle you spawn in with as a Commando gets weak. It doesn't have the greatest damage or penetration but it has 50 round drum mags and compared to most of the other weapons that cost from around 1200 to 2000 dosh, the Tommy gun is only a measerly 600 dosh. This is by far the weakest weapon on this list but it is here for one reason and one reason only, it is the perfect first buy weapon to get. The Heaththrower is just a gun I rarely use but if I decide to use it with the medic class it is a lot of fun and an absolute riot of a time. If you're medic perk class is high enough, you can actually give you and your teammates temporary bonus perks which are just overpowered and if you're more of a solo player you can equip the acid shot perk which gives you more damage than you already had before. This causes one with the Heaththrower to become a Rambo medic and rush around the map healing everyone you can. You can shoot the darts to heal your teammates from a distance or the actual normal way of just spaying them with the gas which heals them. The greatest thing about the weapon is its perfectly tied in with the medic perk class. It has around 600ish shots and the medic gas wipes out the normal zeds like nothing but it isn't great at killing the Skrakes and Fleshpounds. It's a futuristic flamethrower that shoots medical gas instead of fire and despite it's flaws it's very viable. The Hrg Heaththrower in all honesty has brought me the most fun I've ever had while playing this game. There are plenty of guns though that deal more damage and since freezing zeds slows them down and deals lots of dot damage, it doesn't kill as fast as some of the other weapons but since it deals elemental damage it makes for being an extremely fun weapon to use. The Skrakes are one of the larger zed types but they have a fatal weakness which is freezing so you do the math how that goes □□□. What this weapon really excells at though and what makes this weapon truly incredible is it's ability to kill Skrakes with absolutely no effort. Every shot freezes the zeds and it's a one shot kill for nearly every zed minus the bigger zeds, the armored ones and the bosses. Unlike the Winter's Howl from CoD Zombies though, this pistol actually rips the zeds a new one. It looks great with the nice blue coloring and as you've probably guessed, this is a weapon that freezes enemies. Killing Floor 2 doesn't really have "wonder weapons" but if I were to consider some of the guns in the game as wonder weapons, the Winterbite would be one of them. Despite the flaws, this gun has really good things about it and it's not important but I love that the Stoner 63 on KF2 looks more like the actual real life Stoner 63 than how it looked like in Black Ops. Still though, in true lmg fashion it's a slow brute and it can deal some blows to fleshpounds and bosses if you can unload a dumpster of rounds on them without getting overwhelmed by the other zeds. It has a slow reload time, doesn't have as much mobility as say an ar or an smg, and buying it for it's already hefty price it has a weight of 9 unupgraded so you get really limited on what you can have for a loadout. It has a huge magazine and deals good damage with little recoil but then, due to it being an lmg, all of it's flaws show. This is an lmg that for some reason is just really obscure and I myself don't use it much but when I do it helps me out a lot. Next up is the gun that was probably one of my favorite guns from CoD Black Ops which was the Stoner 63.
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