With the config, you can set tools to only be available to the host in multiplayer if you wish. Press/Click again to hide it along with the selected item. Press K (or whatever hotkey you've assigned to "Toggle Cheat Sheet Hotbar") or click the button at the bottom center of your screen to view the Cheat Sheet Hotbar to access all the items. There are also tools to "paint" tiles to make building easier and faster. Introducing the Boss Log, which enhances the traditional boss checklist experience with customization and features with configs.Ĭheat Sheet is a tool for developers and those who just want to play around with any vanilla or mod item, recipe, or NPC. If you would like a mod to be supported, please encourage the modder to add support to this mod. Visit 'Settings->Controls->Keybindings' to set or check the current hotkey. Toggle the checklist with the hotkey assigned to it in the settings. Progress: BitmapData.Boss radar for bosses that are off-screenĬertain items like treasure bags appear on the mapīoss Checklist lets you view a boss checklist while playing so you can progress through bosses as you can handle them.Source will probably be available later on, once I'll clean things up to a point when it would no longer be possible to scare children with some sections of code. Technology-wise, Terrasavr is made with Haxe + OpenFL, and is compiled into JavaScript+HTML5 application with use of my OpenFL-bitfive. Everything is kept more or less intuitive and matches style of game fairly well. Item search itself is also kept intuitive, displaying results as you type in a familiar form:Īnd, just in case you don't even know what you're searching for, there is a library of items, both by categories and by index:Īnd, of course, there's the usual functionality of adding/removing items, tweaking prefixes, changing player names & modes, and whatnot. So I've made a small separate C# tool that would poll the game for item information and then write down significant parts for later use in Haxe app.įor one, results are amusing - application displays pretty much the same set of data that actual game does, sometimes even more: One of things I find particularly annoying in tools of this kind is the dependency on other tools or documentation - even if there's a built-in item search function, you still cannot efficiently compare items without looking at wiki (which can be outdated) or loading up the game (which takes time).Īt the same time, Terraria (application itself) features an external interface, which can be used by applications for multiple purposes. So I've decided to make something that would be a change - look good, stay functional, and work everywhere. Also, should you look at existing profile viewers/editors for Terraria, most of them are written in C#, do not have that much of a comfortable UI, and are generally not particularly up to par. So a week of morning work later, there goes this. So I've settled with a project that requires a bit of file operations, a bit of cryptography (Terraria profiles are AES-encrypted), and some UI elements as well. Provided that I wanted to verify that new features work as intended in most cases, it was a logical choice to actually make something to use it. Just recently - as you may know, I've added FileReference support into OpenFL-bitfive some time ago, which means that one can now use file dialogs to exchange files with user in HTML5 applications. You can either take a look at it from that last link, or read the full post for more details. Terrasavr is a web-based profile viewer & editor for Terraria (video game). It've been a short while, but I have some news - today I'm proud to present you with.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |